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Taemin Hong

Senior Software Engineer

About Me

Hi there! I'm Taemin Hong. I'm a software engineer with over a decade of experience developing high-performance 3D applications and one year of back-end development experience.

I've worked on a variety of projects, including an online sofa configurator, a digital clothing editor, VR training simulators, 3D modeling tools, texture editors and so on. My expertise includes C++, C#, OpenGL, WebGL, Unity, TypeScript, React, AWS, and more.

In my free time, I explore open-source projects and customize tools like Emacs. I also enjoy reading books or articles that offer insights into software development. Outside the digital realm, I love hiking and drawing.

Work Experience

Z-Emotion

WebGL Developer & Back-end Engineer Jun 2025 - now
Product Manager Mar 2022 - Oct 2022
Senior Software Engineer Nov 2020 - Mar 2022
  • Babylon
  • AWS
  • SQL
  • Nest.js
  • React
  • Typescript
  • Bash
  • WebGL
  • C++
  • C#
  • OpenGL

KOVI

Software Engineer Jun 2016 - Sep 2019
  • C#
  • Unity
  • Typescript
  • WebGL
  • React
  • Bash

J-One Entertainment

Software Engineer Jul 2015 - Apr 2016
  • C#
  • Unity

Lodics

Software Engineer Jan 2009 - Dec 2014
  • C++
  • OpenGL

View Full Resume

WebGL Demos

Glass & Light Absorption

Light is absorbed as it travels through a transparent medium. Thinner parts transmit light with less color shift, while the thicker parts absorb more. This demo shows how the absorption changes based on thickness.

Ocean

Rendering realistic water is challenging, especially in real-time. This demo showcases plausible ocean waves using a relatively simple mathematical model.

Depth Peeling

In real-time rendering, correctly rendering multiple layers of transparency is not simple. This demo demonstrates how to achieve this using the Depth Peeling technique.

Physically Based Rendering

Physically Based Rendering is a standard technique in the modern real-time rendering world, but it requires a deeper understanding of 3D rendering and some math. This demo shows a basic implementation of PBR with WebGL.

View More Demos

Misc

Internal tools

Zls Inspector

Online zls file viewer.

Zls Tools

Windows Explorer extension that generates zls file thumbnail images.